2005 in video gaming

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Contents

Events

Business

Notable releases

Video game platforms
GBA Game Boy Advance
GCN Nintendo GameCube
Lin Linux
NDS Nintendo DS
PS2 PlayStation 2
PSP PlayStation Portable
Win Microsoft Windows
X360 Xbox 360
Xbox Xbox

Trends

In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry.

The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation of next-generation video game consoles have been cited as reasoning for slow sales for both console games and console hardware. Console games and hardware dropped by 12% and 3% respectively.

The portable market of the video game industry rose to $1.4 billion, the second time sales have broke the $1 billion mark in the industry's history. Mostly due to the release of the Nintendo DS and the PlayStation Portable in North America, sales for portable hardware rose 96% over 2004. Although the release of the Nintendo DS and the Sony PSP aided in spurring growth in the portable market, the Game Boy Advance still represented 62% total portable software units sold and 52% of total portable software dollar sales.[3]

Computer games continued its trend and declined by 14%, dropping from $1.1 billion in 2004 to $953 million. Although sales did decrease, NPD claims that playing games on the PC is actually increasing through a variety of different mediums including online websites and MMO subscriptions.[4]

Video game systems

Additionally, Microsoft's Xbox 360, Sony's PlayStation 3 and Nintendo's Wii were officially unveiled during or just prior to E3; however, only the Xbox 360 was released in 2005. The Xbox 360 was released in North America on November 22, Europe on December 2, and Japan on December 10.

Handheld game systems

Additionally, the Game Boy Micro was unveiled and was released in the fall of 2005.

Video game sales

Top Grossing Video Games of 2005
Rank Title Platform Publisher
1 Madden NFL 06 PS2 EA Sports
2 Pokémon Emerald GBA Nintendo
3 Gran Turismo 4 PS2 Sony Computer Entertainment America
4 Madden NFL 06 Xbox EA Sports
5 NCAA Football 06 PS2 EA Sports
6 Star Wars: Battlefront II PS2 LucasArts
7 MVP Baseball 2005 PS2 EA Sports
8 Star Wars Episode III: Revenge of the Sith PS2 LucasArts
9 NBA Live 06 PS2 EA Sports
10 Lego Star Wars: The Video Game PS2 Eidos Interactive

Computer game sales

Top Grossing Computer Games of 2005
Rank Title Publisher
1 World of Warcraft Blizzard Entertainment
2 The Sims 2: University Electronic Arts
3 The Sims 2 Electronic Arts
4 Guild Wars NCsoft
5 Roller Coaster Tycoon 3 Atari
6 Battlefield 2 Electronic Arts
7 The Sims 2: Nightlife Electronic Arts
8 Age of Empires III Microsoft
9 The Sims Deluxe Electronic Arts
10 Call of Duty 2 Activision

References

  1. ^ Gainor, Dan (2005-03-09). "'60 Minutes’ Describes Video Game as a Killer Application". businessandmedia.org. http://www.businessandmedia.org/news/2005/news20050309.asp. Retrieved 2009-11-23. 
  2. ^ "Sony Computer Entertainment Inc. to launch its Next Generation Computer Entertainment System in Spring 2006" (PDF) (Press release). Sony. http://www.scei.co.jp/corporate/release/pdf/050517e.pdf. 
  3. ^ "NPD Group's Annual 2005 U.S. Video Game Industry Retail Sales". Archived from the original on February 4, 2006. http://web.archive.org/web/20060204082521/http://www.npd.com/dynamic/releases/press_060117.html. Retrieved January 17, 2006. 
  4. ^ "NPD Group's Annual 2005 U.S. PC Game Retail Sales". Archived from the original on February 4, 2006. http://web.archive.org/web/20060204090152/http://www.npd.com/dynamic/releases/press_060117a.html. Retrieved January 17, 2006.